dll interact directly with Blender code), are now implemented in C++ by Blender so they are improving quite fast. obj exports/imports, which used to be very slow on Blender (that was the main reason why I originally made the. ![]() The collada exports/imports in Blender are quite fast, and the. This is not as straightforward as it might seem since the dll depends on correct face ordering and not just vertex ordering, but it’s doable, and the performance penalty is not as large as I thought it would be (it’s barely noticeable with my old hdd and it will be even better with a ssd). ![]() I’m rewriting the dll to remove all dependencies on Blender’s C++ code, and only depend on Blender’s API through python. No clue why I cannot paste python code here - always the format is messed up - sorry. Return int.from_bytes(h, byteorder='little', signed=False) Raise ValueError("File "" not found.".format(dhdm_fp)) Import bpy, os, math, time, gzip, json, re dfs and just grap the last part of the hd_url as a string without translating %20 → SPACE?Įither renaming the original file to: SWM%20Face2.dhdm or editing the hd_url by hand in the corresponding. ![]() For some reason your code cannot load dhdm files with a SPACE in it’s name (error: … cannot find file: … xxx%20yyy.dhdm). However, I found a bug in your Normals/Displacments baking procedure. Can’t wait to see your linux compilation as I not managed to due it myself. Thanks for all your effort you put into it.
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